Ogre Battle 64 Archive
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    • Prologue and Chapter One
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    • Weapon Index >
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    • Page 1-11
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Picture

Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Fighter

"Evolved solider that has gained enough experience to fight on his own."
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Leadership Rank: 
​
None
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Short Sword, Chain Mail, Round Shield, Iron Helmet
Class Change Requirements: 
Alignment, 0-100
Picture

Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Phalanx

"Heavy infantryman equipped with spear and a large round shield. This class plays a pivotal role in defense."
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Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Spear, Plate Mail, Large Shield. Iron Helm
Class Change Requirements:
Neutral alignment, 20-80 
STR 76+, VIT 70+
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Picture
​Attacks: 
x2 Front, x2 Middle, x1 Back

Doll Master

"This class uses a doll as a weapon and commands Golems."
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Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 1 Item
Equipment: 
Marionette, Robe, Amulet, Bandanna
Class Change Requirements:
Neutral alignment, 20-80 
INT 60+, MEN 65+, DEX 65+
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Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Knight

"Knight clad in full armor who fights for pride and honor. His offensive and defensive capabilities are well balanced."
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Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Baldr Sword, Plate Armor, Kite Shield, Armet
Class Change Requirements: 
Lawful alignment, 40-100 
STR 70+, VIT 67+
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Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Fencer

"Experienced Swordsman who's distinct style allows to move swiftly and wield a greatsword with ease."
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Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Bastard Sword, Cloth Armor, Jin-Gasa
Class Change Requirements:
Lawful alignment, 30-100 
STR 72+, DEX 62+
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Picture
​Attacks: 
x1 Front, x1 Middle, x2 Back
Note: Uses Basic Magic in all rows.

Wizard

"Male spellcaster who devotes himself on uncovering the mysteries of magic."
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Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
​
Plains
Carry: 1 Item
Equipment: 
Scipplay Staff, Robe, Amulet, Spell Book
Class Change Requirements:
Chaotic alignment, 0-60 
INT 57+, MEN 63+
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Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Berserker

"Fearless warrior with extraordinary strength and toughness. He attacks with full might regardless of status."
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Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
​
Plains
Carry: 2 Items
Equipment: 
Francisca, Leather Armor, Iron Helm
Class Change Requirements:
Chaotic alignment, 0-60 
STR 72+, VIT 67+
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Picture
​Attacks: 
x2 Front, x2 Middle, x1 Back

Beast Tamer

"With whip in hand, the Beast Tamer commands beasts, and brings out their full potential."
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Picture
Picture
Leadership Rank: 
​
Unit
Terrain Advantage: 
Mountains
Carry: 2 Items
Equipment: 
Leather Whip, Leather Armor
Class Change Requirements:
Chaotic alignment, 0-60 
STR 72+, VIT 67+
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Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Ninja

"Martial artist with great agility who wields a set of claws and eliminates all who stand in his way."
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Picture
Leadership Rank: 
None
Terrain Advantage: 
Fast
Carry: 2 Items
Equipment: 
Iron Claw, Ninja's Garb, Hachigane
Class Change Requirements:
Chaotic alignment, 0-60 
AGI 52+, DEX 59+
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Picture
​Attacks: 
x2 Front, x2 Middle, x2 Back

Cataphract

"Heavy infantryman protected with full body armor and an enormous shield. His impenetrable defense more than makes up for his lack of speed."
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Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage:
Plains
Carry: 2 Items
Equipment: 
Baldr Spear, Heavy Armor, Tower Shield, Armet
Class Change Requirements:
Neutral alignment, 30-80 
STR 124+,
​VIT 130+
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Picture
​Attacks: 
x3 Front, x2 Middle, x2 Back

Enchanter

"Considered the elite Doll Master, this class is capable of breathing life into dolls and Golems."
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Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 1 Item
Equipment: 
Fool, Magician's Robe, Amulet, Bandanna
Class Change Requirements: 
Neutral alignment, 25-75 
INT 110+, MEN 106+, DEX 115+
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Picture
​Attacks: 
x3 Front, x2 Middle, x2 Back
Note: Basic Weapon Magic used in back row.

Paladin

"Attaining knighthood, he has the ability to draw magical power out of his sword."
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Picture
Picture
Picture
Leadership Rank: 
​
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Blessed Sword, Baldr Armor, Kite Shield, Baldr Helm
Class Change Requirements: 
Lawful alignment, 60-100 
STR 123+, VIT 103+, DEX 103+
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Picture
​Attacks: 
x3 Front, x2 Middle, x2 Back
Note: Sonic Boom in back row.

Sword Master

"The master swordsman who strikes are so swift that they create powerful shockwaves."
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Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Claymore, Cloth Armor, Hachigane
Class Change Requirements: 
Lawful alignment, 40-100 
STR 127+,
​DEX 117+
Picture

Picture
​Attacks: 
x1 Front, x2 Middle, x2 Back
Note: The Archmage uses Basic Magic in all front and middle rows and Advanced Magic in back.

Archmage

"One who stands above wizards. With his vast arcane knowledge, he is able to cast area effect spells."
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Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 1 Item
Equipment: 
Arc Wand, Magician's Robe, Amulet, Spell Book
Class Change Requirements: 
Chaotic alignment, 0-40 
INT 123+,
MEN 107+
Picture

Picture
​Attacks: 
x2 Front, x2 Middle, x2 Back
Note: Basic Weapon Magic in back row.

Black Knight

"Knight clad in pitch black armor that strikes fear in his enemies. He has the ability to draw magical power out of his weapon."
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Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Satan's Bullova, Baldr Armor, Valiant Mantle, Armet
Class Change Requirements:
Chaotic alignment, 0-40 
 STR 117+,
​VIT 112+
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Picture
​Attacks: 
x2 Front, x2 Middle, x2 Back

Beast Master

"The master Beast Tamer who can communicate with beasts and elevate their potential above their limits."
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Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Mountains 
Carry: 2 Items
Equipment: 
Rupture Rose, Hard Leather
Class Change Requirements:
Chaotic alignment, 0-45 
STR 117+,
VIT 103+
Picture

Picture
​Attacks: 
x3 Front, x2 Middle, x2 Back
Note: The Ninja Master uses Advanced Magic in back row. Magic used is determined by target's element weakness.

Ninja Master

"Head of the Ninjas, he has gained the ability to wield a special form of magic called ninjutsu."
Picture
Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Fast
Carry: 2 Items
Equipment: 
Baldr Claw, Ninja's Garb, Hannya Mask
Class Change Requirements: 
Chaotic alignment, 0-40 
 INT 94+, AGI 112+, DEX 99+
Picture

Picture
​Attacks: 
x2 Front, x1 Middle, x1 Back

Centurion

"Title given to those who have proven themselves as leaders. A Centurion is capable of commanding a legion."
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Picture
Picture
Leadership Rank: 
Legion
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Baldr Sword, Plate Armor, Kite Shield, Armet
Class Change Requirements:
Alignment, 0-100
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Note: To get a character to advance to this class, they must promote 7 or more soldiers. Only then will the class change be available during or after chapter 3. 

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​Attacks: 
x3 Front, x2 Middle, x2 Back

Dragoon

"Also known as the Dragon Killer, this class is trained to single-handedly vanquish fearsome Dragons."

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Picture
Picture
Picture
Leadership Rank: 
Unit
Terrain Advantage: 
Plains
Carry: 2 Items
Equipment: 
Sword of Tiamat, Dragon Armor, Dragon Helm
Class Change Requirements:
Alignment, 0-100
STR 150+, VIT 150+, DEX 150+
Picture

Quest for the Dragoon
​

"In order to create a Dragoon, you need three special items that are hidden throughout the game.

To get the Dragon Helm:

  • After mission 4, go to Idorf in Mylesia and listen to the information about Dragoons.
  • After mission 7, go to Gunther Piedmont, Burgunny and talk to the drunk guy. Watch your clock! The time needs to be between 6:00 pm in the evening, but before 7:00 am in the morning. After you talk to the drunk guy, enter Burgunny once again after 7:00 am to get information on his wife's location.
  • Next, go to Volmus Mine, Senal. Talk to the drunk man's wife there.
  • Back to Gunther Piedmont, Burgunny. Reunited with his wife, he will now sell you Dragon Helms -- but only between 7:00 am and 7:00 pm.
To get the Dragon Armor:
  • After mission 4, go to Mylesia, Idorf (if you haven't done so already on your quest to get the Dragon Helm)
  • After mission 8, go to Dardunnelles, Melphy on the 6th of the month sometime between 9:00 am and 6:00 pm to buy the rare Condrite. Note that it takes about a day to travel to Melphy from the troop dispatch point. The easiest solution is to use a flying unit -- or enter the map a day early.
  • After mission 15, you will get the Dragon Armor from an artisan at Mount Ithaca, Kynora. You need to come here during daytime hours.
To get the Sword of Tiamat:
  • After you have gotten both the Dragon Helm and Armor, return to Mylesia, Idorf and get info about the Sword of Tiamat.
  • Get the Dragon Scale and Divine Dragon info at Fair Heights, Elaine after mission 21.
  • After mission 24, your unit leader will fight a dragon in Celesis, Pinneg. You will receive the Sword of Tiamat as a prize."
Information from: IGN

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Ogre Battle 64 and all related material is (c) Quest/Nintendo/Atlus/Square Enix
Last Update: 07/13/20
Portrait Image Rips By Titan of Ether, 
GWChapman, and Sprite Rips by Bagel
Addition Information found at: GouraudPalm, IGN, and 
OB64 Mod Notes by GWChapman, ​CyricZ Walkthrough
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